Connor Bell’s Angeline is an interactive VR space that immerses visitors in a calm, generative cave—organic yet rigid in form. Participants explore relationships between their movements and the procedures that transform the shape and sound of the environment.
Angeline uses kaleidoscopic fractal algorithms that repeatedly draw polyhedrons while applying transformations—folding, scaling, translating, rotating—to generate an infinite lattice of tessellated structures. The surface is rendered using a custom raymarching algorithm, projecting rays into space rather than simulating light entering the eye, producing a crystalline environment of pink and purple forms that shifts in response to the visitor’s presence.
The result is an experience of emergent complexity arising from simple, repetitive structures. Bell’s generative cave occupies a space between the mathematical and the organic, the contemplative and the interactive—a digital architecture that breathes and reforms around each visitor.