Salvo — hand-sculpted VR sculpture suspended in an architectural room with dramatic side lighting
Light Gallery, Room I · 2019

Salvo The first room

The inaugural room of the Light Gallery, an underground virtual museum where the architecture is shaped entirely by the behaviour of light.

Salvo is the first room published from the Light Gallery, a long-term project to build a virtual art museum in which each room houses a single hand-sculpted sculpture, and the architecture itself is designed as a machine for photons. The gallery’s philosophy is simple: light should be the primary experience, and the architecture should serve it unconditionally.

Freed from the constraints of gravity, material cost, and structural limitation, the room’s geometry is shaped entirely by how light will behave within it. Curved wall openings focus and soften daylight. A narrow skylight above creates a blade of illumination that sweeps across the sculpture as the virtual sun moves. The architecture is contextual, designed to produce dramatic indirect light scenarios that would be impossible to achieve in the physical world.

Salvo exhibition — visitor crouching and reaching upward while immersed in VR, black and white

The Sculpture

The central sculpture is an explosion of gestural, swirling forms, hand-sculpted in VR using controllers as an extension of the arm. Each stroke is a physical movement recorded in digital space. The accumulation of thousands of gestures produces a form that is at once chaotic and considered, organic and intentional.

Within the room, the sculpture acts as a spatial puzzle for diffuse light. Photons entering through the skylight interact with the tangled mass of tendrils, tubes, and bulbous surfaces, scattering, nesting, and dying in the sculpture’s deep interior recesses. Through the movement of the sun, light bursts through the puzzle like a misty rainfall.

Room I
Light Gallery
~15
Rooms planned
Salvo — close-up of the hand-sculpted VR sculpture, swirling organic grey forms in a light-filled room
I want you to sense yourself sensing. To see yourself seeing.
James Turrell
Salvo exhibition — visitor reaching upward in VR headset, Salvo print on wall behind
Salvo exhibition — close-up of visitor with VR headset, hands spread wide in wonder
Salvo exhibition — visitor crouching in VR headset as crowd watches at gallery opening

The Body in Virtual Space

The exhibition documentation reveals the involuntary response of the body. Visitors wearing the headset crouch beneath the sculpture’s weight. They reach up to touch surfaces that aren’t there. They fall, startled by scale. Some tried to lean on the virtual walls.

Salvo was the first proof that hand-sculpted virtual architecture could produce genuine spatial experience at the intensity of physical space: awe, claustrophobia, vertigo, shelter.

Salvo exhibition — the artist guiding a visitor through the VR experience at Galerie ELLEPHANT
Salvo exhibition — the artist holding VR cable as visitor explores the virtual space

Exhibition

Salvo was first presented in VR at Galerie ELLEPHANT in Montreal, alongside large-format prints of the virtual space. The exhibition paired the immersive VR experience with its two-dimensional translation. Visitors moved between the prints on the walls and the headset in the centre of the gallery, seeing the same space from radically different perspectives.

The Light Gallery is designed as a slow release: one room every six to twelve months, each with a new sculpture and unique spatial character. After all rooms are complete, they will be assembled into a unified virtual museum, a slowly evolving symbiosis of VR art and architecture built over a decade.