OASIS — a digital garden of green and teal organic forms erupting from a rectangular platform, isometric view with strip lighting
VR Sculpture · 2018

OASIS A digital garden prototype

A contemplative room inspired by vegetation and lush nature. The materiality of floor, walls, and ceiling deconstructs into a new type of matter only possible in virtual space.

OASIS (originally titled Metaverse Room) is a digital garden prototype that explores what happens when the conventions of architectural space dissolve into organic growth. The room begins as a simple rectangular volume (floor, walls, ceiling), but its surfaces are progressively consumed by hand-sculpted vegetation: grasses, flows, tendrils, and bulbous forms that erupt through the boundaries of the room and spill into the surrounding void.

The piece was shown at the Museum of Other Realities and later presented at Art Toronto 2019 by Galerie ELLEPHANT. By placing the majority of the sculpture’s detail on the ground plane, the work encourages visitors to crouch, sit, and inhabit the space at the level of the grass, a disarming posture that many visitors embraced, especially when being observed in a crowd.

OASIS — corner view of the digital garden, teal and green organic forms erupting from a rectangular room with strip lighting on walls

Deconstructing the Room

Metaverse architecture reflects the possibilities afforded by the internet and 3D digital technology. In VR and AR, the materiality of the floor, walls, and ceiling can be deconstructed into a new type of matter, one that would have been impossible to experience as a lived space before the advent of these technologies.

The garden mixes thoughts of water, grasses, flowers, and flows. Each stroke of the VR controller adds another blade, another tendril, another gesture of growth. The accumulation produces a surface quality that is simultaneously digital and deeply organic. A landscape that reads as living despite being entirely hand-made.

2018
Created
Art Toronto
2019 · ELLEPHANT
OASIS — detail view showing teal spiral forms rising above the dense green groundcover, with strip lighting visible on the wall
By placing the majority of the detail on the ground, visitors experience the environment as if sitting in the grass. Disarming for many, especially when being observed in a crowd.
OASIS — top-down plan view showing the garden overflowing the rectangular floor, organic forms spilling past the room boundaries
OASIS — overhead close-up of the hand-sculpted grass texture, swirling green and teal strokes reminiscent of Van Gogh

From Metaverse to Museum

OASIS was first exhibited at the Museum of Other Realities, the social VR platform whose architecture Samuel was simultaneously designing. The piece later travelled to Art Toronto 2019, where it was presented by Galerie ELLEPHANT, one of the first times a hand-sculpted VR environment was shown at a major Canadian art fair.

The project represents a transitional moment in Samuel’s practice: the shift from designing architectural containers for art (the Museum of Other Realities, the VR Church) to creating the art itself. The sculptural language developed here, filling architecture with organic growth, would be refined across subsequent projects.

OASIS — close corner view showing the garden texture in detail, green and teal forms pressing against the room walls