Flame is the second published room from the Light Gallery after Salvo.

The central sculpture was handmade in VR over a one-year period. The amalgamation of movements imbues the forms with emotion. The form is a canvas for light, shifting shadows and highlights. These forms can then be explored and experienced by VR users. The goal of this exploration is to go beyond representation and traditional sculpture, to discover the unique language of handmade digital environments.

The room is part of a bigger (unseen) architectural complex, an underground museum that explores the architecture of virtual reality. Each room explores the interaction of light, space and art. The light interlaces with the complex sculpture, nesting, softly dying in its deep recesses.

The environment and art act as a complex spatial puzzle for diffuse light, through the movement of the sun, photons burst in the puzzle like a misty rainfall.

The sound was designed by artist Franco Bellavita from field recordings and instruments to create a unique mood for each piece. The sound reflects the sun’s rising and setting, the life and death cycle. We hear the wind, but also other elements that evoke abstract creatures, spaces from distant realities, a place forever unattainable.

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The VR experience was first presented to the public March 2021, at Art Mûr gallery in Montreal.

VR EXPERIENCE

As part of the NFT release, the VR experience is released free to the public

“Flame” requires a powerful PC and VR headset. The experience is not optimized for lower end PCs. The VR experience is a static contemplative space, unlike the videos, there is no light movement. The experience was optimized for a RTX 2080 or more powerful graphic card, using a Rift S, it may not work on other systems.

You do not have the right to use this experience in a commercial setting (museum, gallery, store, etc) without the artist’s permission.

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Museum of Other Realities

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Salvo